Genius world illustration - Sword and Sorcery theme
Sword and Sorcery

Genius

L
Lowki559

The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us


Author's Note: “We were never meant to forget.” The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us. In the alleys, in the veins of cities, in the breath between seconds. In the crack of thunder beneath your touchscreen. In the blade that hums when you’re alone. In the child who awakens at ten and burns. We gave the world a name. We call it Genius—a planet of invention and memory. A place where miracle meets machine. Where a spell may light a cigarette. Or level a city block. Where gods now wear hoodies, And monsters sue you in court. Some say tech will outgrow magic. Others say magic is letting us believe that. But here’s the truth— Magic is not a thing of the past. It’s the beating heart of now. And the Circle still turns. Welcome to Terra. The fable world. The future carved from echoes. Made by Lowki.
Played9 times
Cloned0 times
Created
26 days ago
Last Updated
1 days ago
VisibilityPublic
The Crucible Dome
The Crucible Dome
Area
Details
Size0
TypeMagical Wrestling Stadium
Description

Wrestling Arena once you get past the ticket stand and enter the crucible stands you see the arena; Each side is a themed section of the battlefield: Side # Damage Type Terrain Feature Zone Effect 1 Fire Lava channels + ember vents Heat spikes cause constant minor burn 2 Cold Frozen floor + icicle drop hazards Movement slows, risk of shatter stuns 3 Lightning Sparking coils + Tesla arcs Speed buff zones, random shocks 4 Thunder Sound pylons + vibration pads Knockback increase, deafening bursts 5 Acid Melting pools + corroded bridges Armor degradation on contact 6 Poison Fog banks + venom thorns Status effect buildup over time 7 Force Gravity wells + pulse ramps Increased jump height, slam damage 8 Radiant Blinding light pillars Heals small wounds, but lowers perception 9 Necrotic Bone pits + soul fog Constant HP drain, revives fall faster 10 Psychic Mind mirrors + illusion walls Mind maze effect, sense scrambling 11 Bludgeoning 12 Piercing 13 Slashing

Appearance

The arena is a large, circular platform segmented into 13 equal sides, each glowing with the color and aura of its respective Resonance Type. The floor is etched with runes that pulse rhythmically, and the entire ring slowly rotates, causing the elemental zones to shift and overlap, creating dynamic and hazardous combat conditions.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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