The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us
Played | 9 times |
Cloned | 0 times |
Created | 26 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
Licensed Spellborn are magically gifted individuals authorized to wield and regulate arcane energies within the Coreline Ascension Zones and Circuitfold Quarters. They wear uniform tunics color-coded to their resonance type, equipped with integrated resonance capacitors to stabilize their powers.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Arcane |
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Arcane Pulse
The Licensed Spellborn releases a burst of arcane energy from their resonance capacitors, dealing 4d8 force damage to all creatures in a 15-foot cone. Targets must succeed on a DC 15 Dexterity saving throw or be pushed 10 feet back.
Resonance Shield
The Spellborn activates their resonance capacitors to create a magical shield, granting +3 AC until the start of their next turn.
Spell Carriage Summon
Once per day, the Spellborn can summon a private Spell Carriage via the city-wide PulseLink monorail system, allowing for rapid and safe travel across the city.