Genius world illustration - Sword and Sorcery theme
Sword and Sorcery

Genius

L
Lowki559

The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us


Author's Note: “We were never meant to forget.” The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us. In the alleys, in the veins of cities, in the breath between seconds. In the crack of thunder beneath your touchscreen. In the blade that hums when you’re alone. In the child who awakens at ten and burns. We gave the world a name. We call it Genius—a planet of invention and memory. A place where miracle meets machine. Where a spell may light a cigarette. Or level a city block. Where gods now wear hoodies, And monsters sue you in court. Some say tech will outgrow magic. Others say magic is letting us believe that. But here’s the truth— Magic is not a thing of the past. It’s the beating heart of now. And the Circle still turns. Welcome to Terra. The fable world. The future carved from echoes. Made by Lowki.
Played9 times
Cloned0 times
Created
26 days ago
Last Updated
1 days ago
VisibilityPublic
Riftwatcher Enforcer
CR 6Medium Humanoid
Riftwatcher Enforcer
HP Range95 - 125 (Avg: 110)
AC17
XP2300

Description

Riftwatchers are tribal justice enforcers from Riftwatch Spire, clad in layered obsidian-leather plate with glowing pact-glyphs engraved into their skin. They patrol on raptor mounts or pact-bonded creatures, using their keen senses to sniff out illegal power and maintain order through public duels.

Details
SizeMedium
TypeHumanoid
CR6
XP2300
LanguagesCommon, Abyssal
Defenses
Armor Class17
HP Range95 - 125 (Avg: 110)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ashshock Rod

Ranged Spell Attack: +6 to hit, range 30 ft., one target. Hit: 14 (4d6) fire damage and the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.

Branded Gauntlet Strike

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage plus 7 (2d6) radiant damage.

Pactbrand Chain Bind

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage, and the target is restrained until the end of the Riftwatcher's next turn unless it succeeds on a DC 14 Strength saving throw.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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