Sword and Sorcery
The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us
Author's Note: “We were never meant to forget.”
The ancients called it Echo—
the invisible breath that held the world together.
The source of fire in the bone, and storm in the soul.
We called it magic.
Then came skyscrapers, satellites, the endless scroll.
We learned to split atoms, speak across oceans, cure what once killed gods.
Human marvels—iron birds, glass hearts, digital dreams.
And still…
the world whispers.
Because here on Terra,
magic never left.
It just learned to live beside us.
In the alleys, in the veins of cities, in the breath between seconds.
In the crack of thunder beneath your touchscreen.
In the blade that hums when you’re alone.
In the child who awakens at ten and burns.
We gave the world a name.
We call it Genius—a planet of invention and memory.
A place where miracle meets machine.
Where a spell may light a cigarette.
Or level a city block.
Where gods now wear hoodies,
And monsters sue you in court.
Some say tech will outgrow magic.
Others say magic is letting us believe that.
But here’s the truth—
Magic is not a thing of the past.
It’s the beating heart of now.
And the Circle still turns.
Welcome to Terra.
The fable world.
The future carved from echoes.
Made by Lowki.
Played | 9 times |
Cloned | 0 times |
Created | 26 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range100 - 120 (Avg: 110)
AC18
XP2300
Description
A highly advanced police unit clad in black-and-red armored suits equipped with HUD visors and neural uplink ports, designed for absolute control and enforcement.
Details
Size | Medium |
Type | Humanoid |
CR | 6 |
XP | 2300 |
Languages | Common, Binary |
Defenses
Armor Class | 18 |
HP Range | 100 - 120 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Compliance Shock
Delivers a shock to a restrained target causing 3d6 lightning damage and forcing a Constitution saving throw to avoid being stunned until the end of its next turn.
Magnetic Restraint Pulse
Emits a pulse that restrains a target within 30 feet, forcing a Strength saving throw or be restrained for 1 minute.
Resonance Disruptor Cannon
Fires a concentrated energy blast dealing 4d8 force damage to a target within 60 feet, with a Dexterity saving throw for half damage.