The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us
Played | 9 times |
Cloned | 0 times |
Created | 26 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
A large aberrant predator that swims through planar seams, hunting by phasing between dimensions to ambush prey. Its blade-like scales and glowing blue jaws shimmer with aetheric energy, and it expels Crucible-charged water to disrupt magical detection.
Size | Large |
Type | Aberration |
CR | 6 |
XP | 2300 |
Languages | None |
Armor Class | 16 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 7 (2d6) force damage as it phases partially into the target's space.
Crucible Water Expulsion (Recharge 6)
The Pike expels a burst of Crucible-charged water in a 15-foot cone. Each creature in the area must succeed on a DC 15 Constitution saving throw or have magical detection and scrying effects suppressed for 1 minute.
Multiattack
The Breachjaw Pike makes two attacks: one with its bite and one with its tail.
Phase Lunge (Recharge 5-6)
The Breachjaw Pike phases out of reality and reappears inside a creature it can see within 30 feet, automatically hitting with its bite attack and dealing an additional 14 (4d6) force damage.
Tail Swipe
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 4) bludgeoning damage and the target must succeed on a DC 14 Strength saving throw or be knocked prone.