Genius world illustration - Sword and Sorcery theme
Sword and Sorcery

Genius

L
Lowki559

The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us


Author's Note: “We were never meant to forget.” The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us. In the alleys, in the veins of cities, in the breath between seconds. In the crack of thunder beneath your touchscreen. In the blade that hums when you’re alone. In the child who awakens at ten and burns. We gave the world a name. We call it Genius—a planet of invention and memory. A place where miracle meets machine. Where a spell may light a cigarette. Or level a city block. Where gods now wear hoodies, And monsters sue you in court. Some say tech will outgrow magic. Others say magic is letting us believe that. But here’s the truth— Magic is not a thing of the past. It’s the beating heart of now. And the Circle still turns. Welcome to Terra. The fable world. The future carved from echoes. Made by Lowki.
Played9 times
Cloned0 times
Created
26 days ago
Last Updated
1 days ago
VisibilityPublic
Breachjaw Pike
CR 6Large Aberration
Breachjaw Pike
HP Range95 - 125 (Avg: 110)
AC16
XP2300

Description

A large aberrant predator that swims through planar seams, hunting by phasing between dimensions to ambush prey. Its blade-like scales and glowing blue jaws shimmer with aetheric energy, and it expels Crucible-charged water to disrupt magical detection.

Details
SizeLarge
TypeAberration
CR6
XP2300
LanguagesNone
Defenses
Armor Class16
HP Range95 - 125 (Avg: 110)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 7 (2d6) force damage as it phases partially into the target's space.

Crucible Water Expulsion (Recharge 6)

The Pike expels a burst of Crucible-charged water in a 15-foot cone. Each creature in the area must succeed on a DC 15 Constitution saving throw or have magical detection and scrying effects suppressed for 1 minute.

Multiattack

The Breachjaw Pike makes two attacks: one with its bite and one with its tail.

Phase Lunge (Recharge 5-6)

The Breachjaw Pike phases out of reality and reappears inside a creature it can see within 30 feet, automatically hitting with its bite attack and dealing an additional 14 (4d6) force damage.

Tail Swipe

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 4) bludgeoning damage and the target must succeed on a DC 14 Strength saving throw or be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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