Sword and Sorcery
The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us
Author's Note: “We were never meant to forget.”
The ancients called it Echo—
the invisible breath that held the world together.
The source of fire in the bone, and storm in the soul.
We called it magic.
Then came skyscrapers, satellites, the endless scroll.
We learned to split atoms, speak across oceans, cure what once killed gods.
Human marvels—iron birds, glass hearts, digital dreams.
And still…
the world whispers.
Because here on Terra,
magic never left.
It just learned to live beside us.
In the alleys, in the veins of cities, in the breath between seconds.
In the crack of thunder beneath your touchscreen.
In the blade that hums when you’re alone.
In the child who awakens at ten and burns.
We gave the world a name.
We call it Genius—a planet of invention and memory.
A place where miracle meets machine.
Where a spell may light a cigarette.
Or level a city block.
Where gods now wear hoodies,
And monsters sue you in court.
Some say tech will outgrow magic.
Others say magic is letting us believe that.
But here’s the truth—
Magic is not a thing of the past.
It’s the beating heart of now.
And the Circle still turns.
Welcome to Terra.
The fable world.
The future carved from echoes.
Made by Lowki.
Played | 9 times |
Cloned | 0 times |
Created | 26 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range200 - 220 (Avg: 210)
AC18
XP5900
Description
A massive ox with stone-cracked hooves that emit smoke when it moves, embodying the raw power of fire and bludgeoning force. It is calm and tireless, known for its unstoppable charge and immense hauling capacity.
Details
Size | Huge |
Type | Beast |
CR | 10 |
XP | 5900 |
Languages | None |
Defenses
Armor Class | 18 |
HP Range | 200 - 220 (Avg: 210) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Thermal Stomp
The Cinderhoof Ox stomps the ground, releasing a ripple of thermal force in a 15-foot radius. Each creature in the area must succeed on a DC 17 Dexterity saving throw or take 4d8 fire damage and be knocked prone.
Unstoppable Charge
If the Cinderhoof Ox moves at least 20 feet straight toward a target and then hits it with a hooves attack on the same turn, the target takes an extra 3d10 bludgeoning damage and must succeed on a DC 18 Strength saving throw or be pushed 20 feet back and knocked prone. The ox cannot be slowed or stopped once charging.