Genius world illustration - Sword and Sorcery theme
Sword and Sorcery

Genius

L
Lowki559

The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us


Author's Note: “We were never meant to forget.” The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us. In the alleys, in the veins of cities, in the breath between seconds. In the crack of thunder beneath your touchscreen. In the blade that hums when you’re alone. In the child who awakens at ten and burns. We gave the world a name. We call it Genius—a planet of invention and memory. A place where miracle meets machine. Where a spell may light a cigarette. Or level a city block. Where gods now wear hoodies, And monsters sue you in court. Some say tech will outgrow magic. Others say magic is letting us believe that. But here’s the truth— Magic is not a thing of the past. It’s the beating heart of now. And the Circle still turns. Welcome to Terra. The fable world. The future carved from echoes. Made by Lowki.
Played9 times
Cloned0 times
Created
26 days ago
Last Updated
1 days ago
VisibilityPublic
Crookbeak Heron
CR 6Large Beast
Crookbeak Heron
HP Range95 - 125 (Avg: 110)
AC15
XP2300

Description

A large, stoic bird with long legs and a lightning-shaped beak adorned with golden feather rings. It remains motionless amidst chaos, its gaze causing disorientation in aggressors and its first step altering local physics.

Details
SizeLarge
TypeBeast
CR6
XP2300
LanguagesNone
Defenses
Armor Class15
HP Range95 - 125 (Avg: 110)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Law of the First Step

When the Crookbeak Heron moves, the first creature that moves within 30 feet after it must succeed on a DC 15 Intelligence saving throw or have its movement altered unpredictably, as if the local physics momentarily shift. On a failed save, the creature's movement is halved and it cannot move in a straight line for its next turn.

Lightning Beak

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage.

Piercing Stare

The Crookbeak Heron fixes its gaze on one creature within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or become disoriented, suffering disadvantage on attack rolls and ability checks that require directional awareness for 1 minute. The target can repeat the saving throw at the end of each of its turns.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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