Sword and Sorcery
The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us
Author's Note: “We were never meant to forget.”
The ancients called it Echo—
the invisible breath that held the world together.
The source of fire in the bone, and storm in the soul.
We called it magic.
Then came skyscrapers, satellites, the endless scroll.
We learned to split atoms, speak across oceans, cure what once killed gods.
Human marvels—iron birds, glass hearts, digital dreams.
And still…
the world whispers.
Because here on Terra,
magic never left.
It just learned to live beside us.
In the alleys, in the veins of cities, in the breath between seconds.
In the crack of thunder beneath your touchscreen.
In the blade that hums when you’re alone.
In the child who awakens at ten and burns.
We gave the world a name.
We call it Genius—a planet of invention and memory.
A place where miracle meets machine.
Where a spell may light a cigarette.
Or level a city block.
Where gods now wear hoodies,
And monsters sue you in court.
Some say tech will outgrow magic.
Others say magic is letting us believe that.
But here’s the truth—
Magic is not a thing of the past.
It’s the beating heart of now.
And the Circle still turns.
Welcome to Terra.
The fable world.
The future carved from echoes.
Made by Lowki.
Played | 9 times |
Cloned | 0 times |
Created | 26 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range300 - 320 (Avg: 310)
AC18
XP18000
Description
A massive aberrant serpentine beast with a spiral exoskeleton and triple jaws, known for drilling through land and releasing trapped Echo energy. It can trigger earthquakes or redirect tectonic flows when threatened.
Details
Size | Gargantuan |
Type | Aberration |
CR | 17 |
XP | 18000 |
Languages | Echoic resonance |
Defenses
Armor Class | 18 |
HP Range | 300 - 320 (Avg: 310) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Echoquake
The Wyrm slams its body into the ground, releasing a shockwave of Echo energy. All creatures within 30 feet must make a DC 17 Dexterity saving throw or take 6d8 acid and force damage and be knocked prone.
Triple Jaw Bite
The Corkscream Wyrm bites with all three jaws, each dealing piercing damage. Targets hit by all three jaws must succeed on a DC 18 Strength saving throw or be grappled.