Genius world illustration - Sword and Sorcery theme
Sword and Sorcery

Genius

L
Lowki559

The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us


Author's Note: “We were never meant to forget.” The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us. In the alleys, in the veins of cities, in the breath between seconds. In the crack of thunder beneath your touchscreen. In the blade that hums when you’re alone. In the child who awakens at ten and burns. We gave the world a name. We call it Genius—a planet of invention and memory. A place where miracle meets machine. Where a spell may light a cigarette. Or level a city block. Where gods now wear hoodies, And monsters sue you in court. Some say tech will outgrow magic. Others say magic is letting us believe that. But here’s the truth— Magic is not a thing of the past. It’s the beating heart of now. And the Circle still turns. Welcome to Terra. The fable world. The future carved from echoes. Made by Lowki.
Played9 times
Cloned0 times
Created
26 days ago
Last Updated
1 days ago
VisibilityPublic
Corkscream Wyrm
CR 17Gargantuan Aberration
Corkscream Wyrm
HP Range300 - 320 (Avg: 310)
AC18
XP18000

Description

A massive aberrant serpentine beast with a spiral exoskeleton and triple jaws, known for drilling through land and releasing trapped Echo energy. It can trigger earthquakes or redirect tectonic flows when threatened.

Details
SizeGargantuan
TypeAberration
CR17
XP18000
LanguagesEchoic resonance
Defenses
Armor Class18
HP Range300 - 320 (Avg: 310)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Echoquake

The Wyrm slams its body into the ground, releasing a shockwave of Echo energy. All creatures within 30 feet must make a DC 17 Dexterity saving throw or take 6d8 acid and force damage and be knocked prone.

Triple Jaw Bite

The Corkscream Wyrm bites with all three jaws, each dealing piercing damage. Targets hit by all three jaws must succeed on a DC 18 Strength saving throw or be grappled.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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