The ancients called it Echo— the invisible breath that held the world together. The source of fire in the bone, and storm in the soul. We called it magic. Then came skyscrapers, satellites, the endless scroll. We learned to split atoms, speak across oceans, cure what once killed gods. Human marvels—iron birds, glass hearts, digital dreams. And still… the world whispers. Because here on Terra, magic never left. It just learned to live beside us
Played | 9 times |
Cloned | 0 times |
Created | 26 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
A medium crucible-born creature that swims through emotional and psychic realms, drawing out buried memories and shaping them into vivid hallucinatory illusions. It emits a soft, flickering light and has a calm yet unnerving presence.
Size | Medium |
Type | Aberration |
CR | 5 |
XP | 1800 |
Languages | Telepathy 60 ft. |
Armor Class | 14 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Memory Lure
The Driftjaw Lantern targets one creature within 60 feet, forcing it to relive its most cherished memory. The target must succeed on a DC 15 Wisdom saving throw or become charmed and incapacitated, experiencing vivid hallucinations for 1 minute or until it takes damage.
Soul Light Beam
The creature emits a beam of psychic energy from its jaw-lantern in a 30-foot line that is 5 feet wide. Each creature in the line must make a DC 15 Intelligence saving throw, taking 27 (6d8) psychic damage on a failed save, or half as much on a success.