
Survive as a vampire in modern day Chicago, a city run on a feudal hierarchy of the undead. Based on Vampire: The Masquerade v5 storyteller system.
Played | 29 times |
Cloned | 4 times |
Created | 22 days ago |
Last Updated | 6 days ago |
Visibility | Public |

Werewolf
The Werewolf class embodies the primal strength and spiritual connection of the Garou race, fierce guardians of Gaia who harness their lycanthropic powers to protect nature and uphold the balance between the wild and civilization. Only Garou can choose this class.

Ventrue
The Ventrue are noble-born leaders and enforcers of tradition among vampires, embodying honor, genteel behavior, and a commanding presence. They excel as politicians, strategists, and aristocratic warriors, upholding the Masquerade and guiding Kindred society with a firm sense of duty and noblesse oblige.

Tzimisce
Masters of flesh and bone, the Tzimisce are inhuman lords who transcend mortal and vampiric limits through sadistic and alien flesh-shaping powers, cloaked behind a veneer of polite intelligence and curiosity.

Tremere
The Tremere is a secretive and hierarchical blood mage clan, masters of Thaumaturgy, wielding versatile blood magic to defend the Camarilla and assert dominance in vampiric society, feared and respected for their power and cunning.

Toreador
The Toreador are a vampire clan renowned for their breathtaking beauty, seductive charm, and artistic innovation. Masters of allure and emotional manipulation, they thrive within the Camarilla by weaving facades of civility and glamour to mask their predatory nature.

Thin-Blood
Thin-Bloods are vampires of the 14th generation or higher, marked by their diluted vampiric blood and afflicted by the Thin-blood Syndrome. Feared and persecuted as harbingers of the End Times, they possess unique, unstable powers and struggle against both their frailty and the relentless hunt by elder vampires and cults.

The Ministry
The Ministry, or Followers of Set, are a vampire clan devoted to the god Set. Masters of corruption, deceit, and ancient sorcery, preparing the world for Set's prophesied return by manipulating mortals and Kindred alike.

Ravnos
The Ravnos are wandering tricksters and mystics, embracing a life of perilous adventure and cunning deception. Scarred by the near extinction of their clan, they now roam the world, rewriting their lost heritage while living dangerously to avoid the fate of their progenitor, Zapathasura.

Nosferatu
The Nosferatu are cursed Kindred, grotesquely deformed and shunned, resembling monstrous shadows of their former selves. Masters of stealth and subterfuge, they thrive in the shadows of the underground, gathering secrets and manipulating the web of information to their advantage.

Malkavian
Malkavians are deranged vampire seers and pranksters, cursed with the madness of their Antediluvian ancestor Malkav. They possess eerie prophetic insight and unsettling compulsions, blending ancient wisdom with chaotic madness as one of the oldest Cainite clans and pillars of the Camarilla.

Lasombra
Masters of shadow and manipulation, clan Lasombra wield otherworldly darkness to dominate both the battlefield and mortal society, using ruthless cunning and spiritual subversion to achieve personal power and influence.

Human
The Human class embodies the fierce and ambitious spirit of humanity, excelling through versatility and adaptability rather than specialization. Known for their diverse talents and relentless drive, Humans can thrive in any role, making them formidable and unpredictable individuals. Only Ghouls and Kine can choose this class.

Hecata
The Hecata are a necromancer vampire clan formed from the Giovanni, remnants of the Cappadocian, and the Nagaraja bloodlines, united by their mastery of Oblivion and death magic. They are a new, extended family of Kindred who wield necromancy to command the forces of death and the undead.

Gangrel
The Gangrel are nomadic vampire warriors deeply attuned to the wild and animalistic aspects of their nature, masters of shapeshifting and survival. They embody primal ferocity and independence, severing ties with the Camarilla to embrace their untamed freedom.

Caitiff
Caitiffs are outcasts of flawed or unknown lineage, abandoned by their sires and marked by diluted ancestral power. Emerging notably after World War II, they possess unpredictable traits and struggle to harness consistent supernatural abilities due to their high generation bloodline dilution.

Brujah
The Brujah are a fierce warrior clan driven by passion and ideals, embodying strength and resilience to challenge the status quo and fight for their cause. They thrive in adversity, combining physical prowess with unyielding dedication to their beliefs, often misunderstood as mere anarchists but truly champions of radical change.

Banu Haqim
The Banu Haqim are a secretive vampire clan known as skilled guardians, warriors, and scholars from their hidden fortress Alamut. They are feared as assassins but strive for independence and distance from the eternal vampire conflicts, recently allying with the Camarilla.