
Zuarezport is a coastal town shrouded in mist and fear. Once thriving, it now suffers under the eerie glow of the abandoned lighthouse known as *The Drowned Light*. Those who enter never return. Beneath it lies a sunken dungeon filled with stone golems, serpents, and a cursed basilisk guarding a crystal heart—the source of the town’s doom. Whispers fill the tavern, and the sea brings no comfort. Something ancient stirs beneath the cliffs.
Played | 0 times |
Cloned | 0 times |
Created | 19 days ago |
Last Updated | 19 days ago |
Visibility | Public |

Baywatch Docks
Wooden piers extend into the bay, mostly empty or used by local fishermen. The docks are overseen by Harbormaster Tolen Wardwick, an old, grumpy man with one eye and a long white beard, who is secretly fearful. Cargo manifests are frequently forged, and rumors suggest smugglers operate in some sections at night.

Greymoss Cabin
A quaint, ivy-covered stone cottage on a misty southeastern islet, perched atop a low cliff overlooking the sea. Surrounded by glowing mushrooms, whispering reeds, and a protective circle of rune-inscribed stones, it is the home of the reclusive wizard Old Thamior Greymoss.

Saltwind Market
A once bustling marketplace by the sea, now quieter with only a few desperate merchants selling fish, herbs, tools, and magical trinkets.

Seaside Guardhouse
A small militia post serving as a barracks for six part-time guards led by Captain Isla Varn, who is competent but overwhelmed by the responsibilities. The guardhouse is understaffed and underpaid, resulting in reduced patrols, especially near the nearby lighthouse.

Shrine of the Deepwatcher
A weathered stone shrine dedicated to Selune, the sea goddess, maintained by Brother Nimm, a silent monk. Locals believe prayers here protect them from the sea's wrath, but recently offerings have mysteriously gone missing.

The Basilisk's Lair
An ancient natural cavern of black stone, lined with petrified adventurers. The lair houses a mutated primeval basilisk infused with deep-sea magic and corrupted by an ancient dark god. The basilisk guards a foul crystal heart pulsing with necrotic and elemental energy, the source of a lighthouse's curse. (This POI is only accessible if the main characters managed to pass through the POI: The Drowned Labyrinth)

The Drowned Labyrinth
An ancient subterranean temple buried beneath a cliff, accessible only through the lighthouse above. The temple is partially flooded as the sea slowly leaks in, with moss, seaweed, and faint magical runes covering the stone walls. The labyrinth is filled with collapsing tunnels, sudden floods, and water-filled traps with strong currents. It houses giant water serpents, A key area is a hall of mirror-like obsidian pillars that reflect distorted images of the adventurers, causing confusion. (This POI is only accessible if the main characters managed to pass through the POI: The Lighthouse Interior)

The Lantern Chamber
An ancient lighthouse chamber overlooking the southern sea, now abandoned and decayed. The glass panes are cracked and grimy, with a ghostly green crystal embedded in the floor emitting a faint pulsing light and humming with arcane energy.

The Lighthouse Interior
A dusty spiral staircase winds upward past rusted lanterns and shattered glass windows. A faint green light pulses from the top, though no flame is visible. Animated Armor patrols the stairs, and Stone Golems emerge from the walls when triggered. A hidden passage under the floorboards of the flame chamber leads to a submerged shaft within the cliff.

The Rusty Anchor Tavern
A lively tavern filled with sailors, locals, and adventurers, known for its cheap beer, occasional brawls, and the best clam stew in the region. Owned by Marla Coldbrew, a no-nonsense dwarven ex-navy woman, it is the town's social hub where rumors about the nearby lighthouse abound.