
Fantasy
Zuarezport is a coastal town shrouded in mist and fear. Once thriving, it now suffers under the eerie glow of the abandoned lighthouse known as *The Drowned Light*. Those who enter never return. Beneath it lies a sunken dungeon filled with stone golems, serpents, and a cursed basilisk guarding a crystal heart—the source of the town’s doom. Whispers fill the tavern, and the sea brings no comfort. Something ancient stirs beneath the cliffs.
Author's Note: Zuarezport is not for the unprepared. The cursed lighthouse hides a basilisk whose gaze turns flesh to stone. To survive, characters must seek out potions, magical items, or artifacts that prevent petrification. Ask local alchemists, search forgotten shrines, or bargain with shady traders — because once inside the Drowned Light, a single unguarded glance could end everything.
This small world serves as a One Shot experience.
Played | 0 times |
Cloned | 0 times |
Created | 19 days ago |
Last Updated | 19 days ago |
Visibility | Public |
Find Traps
Divination•Level 2

Description
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
Spell Details
Level | 2 |
Range | 120 |