
An artificial alien world, crafted and forgotten by mysterious beings, showcases a unique blend of organic plant life and mechanical constructs under twin suns and three moons. This planet is now home to a diverse array of creatures and life forms, creating a fascinating ecosystem. Races on the planet have migrated here and established their territories in their respective regions.
Played | 6 times |
Cloned | 0 times |
Created | 17 days ago |
Last Updated | 14 days ago |
Visibility | Public |

Galactic Collapse
You collapse a 60-foot-radius sphere of reality, dealing massive force damage and flinging creatures into random adjacent planes. The terrain within the area becomes warped and uninhabitable for 24 hours.

Stasis Lock
You freeze a creature, object, or a 20-foot radius area in spacetime, rendering it untouchable and unchangeable for 1 minute. The target cannot act, be affected by damage, or interacted with during this time.

Black Hole Seed
Creates a 5-foot-diameter black hole at a point you can see within range. For 1 round, creatures within 30 feet must make a Strength saving throw or be pulled 15 feet toward the black hole and take 6d12 force damage.

Solar Flare Surge
Unleash a 100-foot radius blast of solar fire. Creatures must succeed on a Constitution saving throw or be blinded for 1 minute and take 6d10 radiant damage. Flammable materials ignite in the area.

Quantum Shatter
You target an object, construct, or magical item, forcing it to make a Constitution saving throw. On a failed save, constructs take 8d10 force damage, and magical items are disabled for 1 minute; non-magical objects are shattered on a molecular level.

Void Pulse
Unleash a 30-foot cone of void energy. Creatures in the area must make a Constitution saving throw or take 6d8 necrotic damage and age 1d10 years (flavor effect).

Moonshift
You phase into pale shadowlight for 1 minute, allowing you to pass through solid matter as if under gaseous form and granting resistance to all damage except radiant.

Stellar Mantle
You are wreathed in glowing starlight for 10 minutes, shedding bright light in a 20-foot radius. You gain resistance to radiant and necrotic damage, and any creature that hits you with a melee attack takes 1d8 radiant damage.

Event Horizon
Create a 15-foot-radius zone of crushing gravity centered on a point you choose within range. The zone lasts for 1 minute. Creatures that start their turn in the zone must succeed on a Strength saving throw or take 4d10 force damage and be restrained until the start of their next turn.

Cosmic Echo
You bind your essence to another spellcaster. The next time they cast a spell of 2nd level or lower, you can cast a spectral echo of it without material components on your next turn.

Solar Lance
A radiant beam of solar energy erupts in a 60-foot line that is 5 feet wide, dealing intense radiant damage to creatures caught in its path.

Wormstep
You fold space to teleport up to 60 feet to an unoccupied space you can see. This movement does not provoke opportunity attacks.

Nebular Veil
Creates a 10-foot-radius cloud of glowing vapor centered on a point within range. The cloud heavily obscures vision and grants advantage on Stealth checks to creatures within it.

Gravitic Crush
Increases local gravity on a target creature within range, halving its movement speed and dealing bludgeoning damage as crushing force.

Magnetize
You cause a metallic object within range to fly toward a surface or creature, potentially pinning the object to the target or distracting them. The target must succeed on a Dexterity saving throw or be pinned or distracted until the start of your next turn.

Photon Dagger
You summon a blade of solid light that grants a +1 bonus to attack rolls. On a hit, the target is marked with a glowing scar trail visible for 1 minute.

Void Whisper
Send a telepathic message to a creature within range that bypasses all magical barriers. The target must succeed on a Wisdom saving throw or be haunted by a void entity, causing disadvantage on concentration checks for 1 minute.

Microgravity Jolt
You create a 10-foot radius zone where gravity is significantly reduced. Creatures in the area have their movement speed halved and must succeed on a Strength saving throw or float 5 feet off the ground, becoming lightly restrained until the start of their next turn.

Starflare
You fire a bolt of radiant light at a creature within range. On a critical hit, the target is blinded until the start of your next turn.

Call of the Moon
Summons a silvery lunar light that bathes a 20-foot radius area, granting allies within it advantage on Wisdom (Perception) checks and imposing disadvantage on enemies' attack rolls until the spell ends.

Ray of the Sun
A brilliant beam of sunlight streaks from your fingertip, searing a target with radiant energy. The ray ignites flammable objects and damages undead and fiends more severely.