
A mist-shrouded land where cobbled streets hum with steam engines and arcane energy alike, Velgrave is a beacon of unity between species and forces—magic and machine, dragon and dwarf, elf and human. Its rolling green hills, jagged mountains, and glimmering rivers make it a land of both ancient power and modern innovation. While progress churns in its cities, the countryside still clings to old secrets and forgotten spells.
Played | 2 times |
Cloned | 0 times |
Created | 16 days ago |
Last Updated | 16 days ago |
Visibility | Public |

Description
You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a charisma saving throw or be banished. If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.
Level | 4 |
Range | 60 |