
The KIN is a dark fantasy world born from The Confluence, a cataclysmic event that blended the world of modern humans and a mysterious realm. Ruined cities meet haunted wildernesses, as advanced technology collides with untamed magic. Survivors—humans, corrupted elves, adapted dwarves—search and fight against mutated horrors and ancient evils. This brutal world blurs the boundaries of reality, forcing everyone to confront the true meaning of "kin."
Played | 22 times |
Cloned | 2 times |
Created | 14 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Triton
Tritons are aquatic humanoids with a striking appearance, featuring scales that shimmer in shades of blue and green, and webbed fingers that aid in swimming. They possess a deep connection to the oceans, often serving as guardians of marine life and protectors of the seas, wielding innate magic to manipulate water and communicate with sea creatures.
Giant
Giant: Humanoid-like beings of immense size and strength, giants are often solitary or tribal creatures. They range from simple hill giants to powerful storm giants, each possessing unique cultural traits and abilities. They are powerful beings that can shape the landscape around them.
Fairy
Fairies are small, winged humanoids with innate magical ties to the Feywild. They possess flight, allowing for aerial maneuverability. They can cast Druidcraft and Faerie Fire, showcasing their connection to nature and illusion. Fairies are often whimsical, mischievous, and have a natural affinity for magic, making them versatile adventurers.
Thri-kreen
Thri-kreen are insectoid nomads with chitinous exoskeletons, known for their exceptional hunting and combat skills. They communicate through mandible clicks and antennae movements, possess telepathic abilities, and can blend seamlessly into their surroundings, making them enigmatic survivors of the deserts and stars.
Plasmoid
Plasmoids are amorphous beings with gelatinous bodies that can shift and mold at will, allowing them to take on humanoid forms or squeeze through tight spaces. They are resilient and adaptive, lacking the need for sleep or rigid bones, and often explore philosophical questions of identity while seeking companionship and new experiences.
Beastfolk
Beastfolk are a diverse race of humanoid creatures that embody the traits of various animals, ranging from the fierce and agile to the wise and cunning. With their animalistic features, such as fur, claws, and keen senses, they possess unique abilities that reflect their heritage, allowing them to thrive in both wilderness and urban environments.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.