The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Size | 0 |
Type | Fortress-City |
Shadow-Vigil Keep is the grim capital of The Enduring March, a sprawling fortress-city carved into the living rock at the edge of the Blackwood Forests. Its purpose is a militant defense against the ancient horrors of the woods and a spiritual devotion to their grim faith, maintaining a dying order against the Riven Lands' pervasive decay. Ruled by a somber council of weary Human commanders and melancholic Gloom-Strider elders, advised by silent Grave Whispers priests, life is a constant, weary vigil. Threats include ceaseless attacks from forest abominations and uncontrolled undead breaching outer defenses, pervasive spiritual exhaustion among its populace from constant exposure to despair, and the subtle corrupting influence of ancient forest spirits that constantly test their sanity within city limits, sometimes leading to localized madness outbreaks.
Massive stone walls and towers rise from jagged cliffs, with dark, weathered stone buildings tightly packed within. The city is shrouded in perpetual twilight, with flickering torchlight and eerie shadows cast by twisted, ancient trees creeping close to the walls.