The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Size | 0 |
Type | City |
Mourn-Spire is the grim, perpetually decaying capital of the Dirge Dominion, a sprawling city of black stone monuments and crumbling crypts, often overgrown with pulsating, blighted flora. Its purpose is to serve as the heart of ritualized decay and forced transformation, administered collaboratively by Grave Whispers and Blight-Touched priests. Life here is a constant liturgy of morbid rites, preparing both land and populace for ultimate, horrifying changes. Threats include uncontrolled undead frequently breaching city barriers from surrounding crypts, outbreaks of swamp-borne plagues that cripple the populace, the pervasive corrupting influence of the bog on sanity, and internal disputes over scarce, often tainted, resources that frequently erupt into violent skirmishes within its districts. The city itself feels like a vast, living charnel house, its decay a sacred text.
The city is a vast charnel house of blackened stone structures, towering spires encrusted with moss and bone, with streets lined by tombs and crypts emitting a faint, eerie glow from within.