The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Size | 0 |
Type | Nomadic Capital Camp |
The Moving Grave serves as the grim, nomadic capital of The Scavenger's Pact, less a city and more a sprawling, ever-shifting camp of scavenged tents, crude fortifications, and processing sites. Here, Humans, Cunning-Paws, Shifterkin, Blight-Touched, and Grave Whispers form a shifting alliance of brutal nomadic bands, united only by hunger and the pursuit of fresh carrion from battlefields and ruined settlements. Its purpose is bleak survival through constant plunder. Threats include relentless internal feuds between racial bands igniting bloody skirmishes, plague outbreaks from unprocessed carrion, monsters tracking the camp's movement, and the psychological strain from ceaseless motion and perpetual desperation. Its transient nature provides both defense and vulnerability.
A chaotic maze of patched tents and makeshift barricades, with smoke rising from open fires and the stench of decay lingering; banners of various races flutter amidst scattered bones and scavenged gear.