The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Size | 0 |
Type | Necropolis District |
The Grave Quarter is a grim, perpetually quiet district within Discordia's Contested Sprawl, bordering The Human District. This Grave Whispers-dominated necropolis comprises sprawling ossuaries, crumbling crypts, and silent processing houses. Its purpose: to serve as the city's grim morgue and spiritual archive, meticulously managing the dead and harnessing their morbid energies. The air here is thick with dust, ancient decay, and preservatives, punctuated by unnerving silence. Threats are intrinsic: Constant incursions from the Human District spark brutal skirmishes over fresh corpses. Uncontrolled reanimations frequently erupt from dense dead populations. Spiritual backlash from angered spirits haunts crypts. Localized plague outbreaks are common from morbid practices. Thieves plunder grim artifacts. Pervasive psychological decay from constant proximity to death gnaws at every Grave Whisper, challenging their sanity.
Dusty, decaying structures with sprawling ossuaries and crumbling crypts, shrouded in an eerie silence and thick air heavy with ancient decay and preservatives.