The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Size | 0 |
Type | Grim Coastal Town |
Reliquary Reach is a grim, quiet town located on a desolate coastline near Silent Sepulchre's vast burial grounds, dominated by a pervasive sense of antiquity and decay. Its purpose is the collection and processing of relics and remains from ancient tombs. The town's dock, The Stillwater Pier, stretches into an unnaturally calm, black bay, its pilings adorned with desiccated wreaths. You'll find silent Darakhul overseeing Human laborers meticulously cleaning and categorizing bones and artifacts retrieved from the crypts. The town exports bone-dust, ritual components, and ancient, often cursed, relics, while importing preservatives and specialized tools. Threats include curses emanating from unearthed relics afflicting townspeople, restless spirits haunting the docks, cults forming around newly found cursed objects, and raids by outsiders seeking forbidden relics.
The town features weathered stone buildings with moss and lichen, a dock called The Stillwater Pier extending into a black, unnaturally calm bay, with pilings draped in desiccated wreaths, and silent Darakhul overseeing human laborers sorting bones and artifacts.