The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Size | 0 |
Type | Morbid Burial Ground and Undead Cultivated Fields |
A vast, morbid burial ground and a silent city of bones, where the air is thick with the scent of rot and decay. The Darakhul priesthood views this place not as a graveyard, but as a grim pasture, a resource for their unending expansion. Here, Wight-Wheat grows in fields tainted by powerful necrotic magic, and Fester-Sprouts thrive on the rotting flesh of the dead. The purpose is to use these crops to feed the living who are too weak to resist the ghoulish transformation, a grim form of sustenance that turns them into undead thralls. The work here is a constant, morbid struggle against a dying land. Adventurers can expect to be tasked with guarding the fields from rebellious ghoulish scavengers or capturing new thralls to tend to the crops.
Endless fields of Wight-Wheat shimmer with a sickly green hue under a perpetually overcast sky, interspersed with patches of Fester-Sprouts oozing with necrotic slime. The ground is littered with skeletal remains, and towering bone structures form a silent city skyline, while shadowy figures of undead thralls toil endlessly among the crops.