The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Size | 0 |
Type | Coastal Outpost |
Salt-Skull Haven is a rough-hewn coastal outpost clinging to a storm-battered inlet in Serpentscale's territory. Its purpose: to supply tainted marine resources to Kraken's Maw and serve as a harsh proving ground for pirate recruits. The town's coastal landing is slick, groaning under loads. Tiefling overseers drive Human fishers to haul in monstrous sea life. The air reeks of salt, fish, desperation. Work involves mending nets of unusual materials, flaying monstrous carcasses, hauling heavy catches, or conscripting into temporary pirate crews. Threats include frequent minor mutinies, localized attacks by aggressive mutated marine life, and outbreaks of strange illnesses from consuming blighted resources.
The outpost clings to a storm-battered inlet with slick, groaning docks piled high with monstrous sea catches. Weathered wooden buildings lean against the wind, nets of unusual materials hang drying, and the air is thick with the smell of salt, fish, and desperation.