The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
A gargantuan construct of earth and stone animated by tormented essences of drowned gods, radiating despair and causing tremors with its massive movements.
Size | Gargantuan |
Type | Construct |
CR | 22 |
XP | 41000 |
Languages | None |
Armor Class | 19 |
HP Range | 350 - 750 (Avg: 550) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Multiattack
The Colossus makes two Slam attacks.
Quaking Stomp (Recharge 5-6)
The Colossus stomps the ground. Each creature on the ground within 30 feet must make a DC 18 Dexterity saving throw or take 36 (8d8) bludgeoning damage and be knocked prone.
Slam
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 19).
Soul-Crushing Aura (Recharge 6)
The Colossus emanates an aura of immense despair in a 60-foot radius. Each creature that starts its turn in the aura must succeed on a DC 18 Wisdom saving throw or suffer disadvantage on all saving throws until the end of its next turn.