The Riven Lands world illustration - Grimdark theme
Grimdark

The Riven Lands

I
Ithikari

The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.


Author's Note: 100 NPCs, 300+ POI's, Custom classes, Monsters and items.
Played8 times
Cloned3 times
Created
2 days ago
Last Updated
Yesterday
VisibilityPublic
Dread Vampire Lord
CR 15Medium Undead
Dread Vampire Lord
HP Range170 - 360 (Avg: 265)
AC18
XP13000

Description

A Medium-sized human, unnervingly beautiful yet with an ancient, predatory aura. Its skin is deathly pale, its eyes burn with an unnatural intensity, and its movements are impossibly fluid and swift. It is often clad in dark, opulent garments that seem to absorb light. It carries the weight of centuries of atrocities and wields dark blood magic.

Details
SizeMedium
TypeUndead
CR15
XP13000
LanguagesCommon, Infernal
Defenses
Armor Class18
HP Range170 - 360 (Avg: 265)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite (Vampire Form Only)

Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 18 (3d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Charm (Recharge 5-6)

The vampire targets one humanoid it can see within 30 feet. If the target can see the vampire, it must succeed on a DC 17 Wisdom saving throw or be charmed for 24 hours. The charmed target regards the vampire as a trusted friend and will obey commands.

Claws

Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) slashing damage.

Multiattack

The Vampire makes two attacks, typically one with its Claws and one with its Bite.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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