The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
A Medium-sized human, unnervingly beautiful yet with an ancient, predatory aura. Its skin is deathly pale, its eyes burn with an unnatural intensity, and its movements are impossibly fluid and swift. It is often clad in dark, opulent garments that seem to absorb light. It carries the weight of centuries of atrocities and wields dark blood magic.
Size | Medium |
Type | Undead |
CR | 15 |
XP | 13000 |
Languages | Common, Infernal |
Armor Class | 18 |
HP Range | 170 - 360 (Avg: 265) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite (Vampire Form Only)
Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 18 (3d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Charm (Recharge 5-6)
The vampire targets one humanoid it can see within 30 feet. If the target can see the vampire, it must succeed on a DC 17 Wisdom saving throw or be charmed for 24 hours. The charmed target regards the vampire as a trusted friend and will obey commands.
Claws
Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) slashing damage.
Multiattack
The Vampire makes two attacks, typically one with its Claws and one with its Bite.