The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
A grotesque reptilian humanoid with green, slimy skin and a shell-like carapace. It has a bowl-shaped depression on its head that must remain wet. It is unnaturally strong and drowns victims to extract and polish their bones.
Size | Medium |
Type | Monstrosity |
CR | 8 |
XP | 3900 |
Languages | None |
Armor Class | 16 |
HP Range | 130 - 270 (Avg: 200) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Bone Extract (Recharge 5-6)
Melee Weapon Attack: +9 to hit, reach 5 ft., one grappled creature. Hit: 21 (4d6 + 5) piercing damage. The target must succeed on a DC 16 Constitution saving throw or its Strength score is reduced by 1d4 until a long rest. The Kappa regains hit points equal to the damage dealt.
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Multiattack
The Kappa makes two attacks: one with its Bite and one with its Claw.