The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
A grotesque fusion of corrupted flesh and the petrified heart of a lesser leviathan, this huge cephalopod-like creature beats with a slow, heavy thrum. Its tentacles are adorned with jagged bone shards and cursed anchors, radiating a malevolent presence.
Size | Huge |
Type | Monstrosity |
CR | 12 |
XP | 8400 |
Languages | None |
Armor Class | 17 |
HP Range | 140 - 360 (Avg: 250) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Blight Pulse (Recharge 5-6)
The Abomination emits a wave of corrupting magic in a 30-foot radius. Each creature must make a DC 16 Constitution saving throw. On a failed save, a creature takes 27 (6d8) necrotic damage and suffers disadvantage on its next attack roll or ability check as its flesh twists.
Tentacle Slam
Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 17). The Abomination has six tentacles and can grapple up to six targets.