The Riven Lands world illustration - Grimdark theme
Grimdark

The Riven Lands

I
Ithikari

The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.


Author's Note: 100 NPCs, 300+ POI's, Custom classes, Monsters and items.
Played8 times
Cloned3 times
Created
2 days ago
Last Updated
Yesterday
VisibilityPublic
Merrow Abductor
CR 8Large Monstrosity
Merrow Abductor
HP Range130 - 270 (Avg: 200)
AC16
XP3900

Description

A large, hideous aquatic humanoid with green, slimy skin, sharp fangs, and bulging fish-like eyes. It drags victims from shorelines to underwater lairs using its barnacle-encrusted club and powerful fish tail.

Details
SizeLarge
TypeMonstrosity
CR8
XP3900
LanguagesNone
Defenses
Armor Class16
HP Range130 - 270 (Avg: 200)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage.

Club

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage.

Multiattack

The Merrow Abductor makes two attacks: one with its club and one with its bite.

Snatch & Dive (Recharge 5-6)

Melee Weapon Attack: +8 to hit, reach 5 ft., one Medium or smaller creature. Hit: 17 (3d8 + 4) bludgeoning damage. The target is grappled (escape DC 16) and pulled underwater to drown.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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