Grimdark
The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Author's Note: 100 NPCs, 300+ POI's, Custom classes, Monsters and items.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range130 - 270 (Avg: 200)
AC16
XP3900
Description
A large, hideous aquatic humanoid with green, slimy skin, sharp fangs, and bulging fish-like eyes. It drags victims from shorelines to underwater lairs using its barnacle-encrusted club and powerful fish tail.
Details
Size | Large |
Type | Monstrosity |
CR | 8 |
XP | 3900 |
Languages | None |
Defenses
Armor Class | 16 |
HP Range | 130 - 270 (Avg: 200) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage.
Club
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage.
Multiattack
The Merrow Abductor makes two attacks: one with its club and one with its bite.
Snatch & Dive (Recharge 5-6)
Melee Weapon Attack: +8 to hit, reach 5 ft., one Medium or smaller creature. Hit: 17 (3d8 + 4) bludgeoning damage. The target is grappled (escape DC 16) and pulled underwater to drown.