Grimdark
The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Author's Note: 100 NPCs, 300+ POI's, Custom classes, Monsters and items.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range105 - 238 (Avg: 172)
AC15
XP3900
Description
A colossal, grotesque flower that thrives in blighted, humid areas, feeding on decay and ensnaring living creatures with its tendrils. It emits a powerful stench of rotting flesh that attracts scavengers and undead.
Details
Size | Huge |
Type | Plant |
CR | 8 |
XP | 3900 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 105 - 238 (Avg: 172) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Corrosive Sap
Melee Spell Attack: +8 to hit, reach 5 ft., one grappled creature. Hit: 21 (6d6) acid damage.
Ensnaring Tendrils
Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage, and the target is grappled (escape DC 16).
Stench of Decay
Recharge 5-6. The Bloom emits a cloud of putrid gas in a 30-foot radius. Creatures starting their turn in the area must succeed on a DC 14 Constitution saving throw or be poisoned until the start of their next turn.