The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
A terrifyingly powerful and ancient vampire, retaining a chilling beauty with monstrous undertones. It moves with impossible speed and grace, driven by an insatiable thirst for blood and dominion.
Size | Medium |
Type | Undead |
CR | 15 |
XP | 13000 |
Languages | Common, Infernal |
Armor Class | 18 |
HP Range | 170 - 360 (Avg: 265) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Blood Drain (Vampire Form Only)
Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature or a creature grappled, incapacitated, or restrained. Hit: 18 (3d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by the necrotic damage taken, and the Wampir regains hit points equal to that amount. The target dies if this reduces its hit point maximum to 0.
Charm (Recharge 5-6)
The Wampir targets one humanoid within 30 feet. The target must succeed on a DC 17 Wisdom saving throw or be charmed for 24 hours, regarding the Wampir as a trusted friend and obeying its commands.
Claws
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Multiattack
The Wampir makes two attacks, one with its Claws and one with its Bite.