The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-9261, 5019) |
A massive, bio-luminescent temple-complex made of pulsating flesh and bone. The Charnel Ward is a place where victims of the Blood-Ache—a grotesque plague that causes their veins to blacken and swell until they burst—are quarantined. The work is gruesome and dangerous; healthy Tiefling and forced captives are tasked with harvesting the potent, blighted blood from the afflicted, which is then used as a ritualistic offering. The threat is relentless; a single misstep can lead to a splash of infected blood that transmits the plague, and the overwhelming stench of decay and death draws fiendish entities to the temple, threatening both the sick and their caretakers.
The temple's walls pulse with living flesh and bone, glowing with eerie bio-luminescence. Veins visibly throb beneath the surface, and the air is thick with the stench of decay and the ominous presence of lurking fiends.