The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-6667, 6829) |
The Crag-Numb is a small, makeshift shelter built into the high bluffs of Aethelgard, perpetually battered by the churning ocean. This den is a grim, final respite for the weary soldiers and citizens of the fortress. The drug, known as "Rage-Salt," is a fine, crystalline powder harvested from the salt spray and the blood of the dead. When ingested, it offers a brief, hallucinogenic experience that gives its users a terrifying, fleeting moment of inhuman strength and battlefield clarity. The price for this temporary power is a growing addiction that slowly turns the user's flesh into a salt-caked, brittle husk, a grim reflection of the city's constant battle against the sea.
Rough stone walls meld with jagged bluffs, salt-streaked and weather-beaten. Inside, crude bunks and scattered remnants of battle gear lie amid salt crystals and bloodstains, with a faint salty, metallic scent in the air.