The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-6653, 6845) |
A reinforced cave system serves as headquarters for The Wave Breakers, who compete with the Tide Runners through superior naval knowledge and storm-weather operations. Gang members are experienced sailors who use weather patterns to steal cargo when Tide Runners can't operate. The shelter features boat storage and repair facilities for maintaining their superior vessels. They target the same shipping as their rivals while offering better protection services to merchants. Underground docks provide secure access during any weather while they coordinate attacks against Tide Runner operations and members.
A rugged cave entrance reinforced with wooden beams and metal plating, leading to a network of tunnels with hidden docks and workshops illuminated by lanterns. Boats are moored in underground water channels, with tools and sails neatly arranged for quick repairs.