The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-6646, 6851) |
A heavily fortified keep, a grim fortress of scarred stone built into the local defensive walls. Its purpose is the desperate, unyielding defense of the populace. Work involves patrolling the walls, monitoring for assaults from sea monsters, managing internal dissent, and overseeing the allocation of resources for wall repairs. You'd find war-weary commanders arguing over battle plans and grim-faced engineers detailing structural decay. Its halls echo with a desperate resolve to preserve their small bastion of order against a world determined to break it, and every decision is made with the safety of the walls in mind.
Massive stone walls scarred by battle, with watchtowers and battlements overlooking the sea and city. The interior is austere, with war rooms filled with maps and battle plans, and corridors echoing with the footsteps of patrolling soldiers.