The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-6645, 6814) |
A sea cave accessible during low tide serves as headquarters for The Tide Runners, who target harbor operations through cargo theft and ship burglary. The gang runs protection rackets against fishing operations while stealing goods during loading and unloading. Natural stone formations provide seating and storage for stolen maritime goods. They operate timing schemes based on tide schedules to maximize theft opportunities. Tidal access ensures the hideout remains hidden while providing boat access for waterborne crimes. Their maritime expertise allows coordinated raids against visiting traders and independent merchants.
Natural stone formations inside the cave provide seating and storage for stolen maritime goods. The cave is dimly lit by bioluminescent algae and has a narrow water entrance accessible by small boats during low tide.