The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-6322, 3866) |
A camouflaged network of sea caves and silent passages in a secluded cove. This is the barracks for the secretive kin-leaders’ enforcers. Work here involves patrolling the coastline and managing their hidden network of treacherous passages. They broker deals for cursed relics and contraband, and enforce a code of absolute, unwavering silence. The halls are filled with agents exchanging damning secrets, and leaders planning subtle sabotage against rival factions, all driven by a pervasive, crippling paranoia.
The bunkers are carved into rugged sea cliffs, with entrances hidden by natural rock formations and dense coastal foliage. Inside, dimly lit stone halls echo with hushed whispers and the faint sound of dripping water, lined with crude wooden bunks and secretive meeting alcoves.