The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-6294, 3877) |
A secluded, cavernous cove where contraband and secrets are the only currency. A network of elevated platforms and ropes connects the illicit trade stalls, all of it drenched in salt and the air of paranoia. It is the hidden heart of the Elven kin-leaders' network, a place where no one's true motives are ever trusted, not even kin. The passage of information is as treacherous as the watery passages that lead to the coves themselves. Work is for those who live in the shadows. Adventurers can expect to be tasked with retrieving specific contraband from rival factions, delivering secret messages through treacherous passages, or eliminating rival spies before they can expose the networks and their secrets, leading to a blood feud that would shatter the fragile peace of the coves.
Dark, damp cavern with wooden platforms suspended over murky water, flickering lanterns casting shadows, and the salty tang of the sea mixing with whispered conversations and the occasional clink of hidden contraband.