The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-6292, -3128) |
Its sessions held around a central bone-pile, its laws as fluid as the shifting sands they traverse. Its purpose is to enforce the cold pragmatism of the Pact, judging crimes against survival and the volatile communal good. Crimes such as hoarding scavenged goods, abandoning a foraging unit in danger, condemn one to forced servitude: conscription into "reclamation squads" in monster-infested territories, or being made a living "trail marker", parts of their body slowly removed and used to guide others. Intentional poisoning of carrion, large-scale betrayal of hunting routes, or colluding with settled peoples leads to execution: "The Scavenger's Mark" – the condemned is ritually flayed, their flesh dried and applied as a "mask" to a scarecrow figure planted in monster-infested territory. Their agony and despair are then drawn out and infused into the "mask" by Grave Whispers and Blight-Touched, serving as a permanent, terrifying lure for greater horrors, ensuring their suffering feeds.
A grim clearing marked by a large pile of bones at its center, surrounded by crude wooden stakes and scarecrow figures adorned with dried flesh masks. The ground is scarred with shifting sand and faint, ominous tracks leading into monster-infested territories.