The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-6283, 3864) |
A camouflaged network of sea caves and silent passages in a secluded cove. This is the council hall for the secretive kin-leaders. Its function is to govern their illicit business with absolute discretion. Work involves brokering deals for cursed relics and contraband, managing their hidden network of treacherous passages, and enforcing a code of unwavering silence and ruthless retribution. The halls are filled with agents exchanging damning secrets, and leaders planning subtle sabotage against rival factions, all driven by a pervasive, crippling paranoia.
The halls are dimly lit by bioluminescent fungi, with damp stone walls and narrow, winding tunnels. Agents exchange secrets in hushed tones, while leaders plot subtle sabotage amid an atmosphere thick with paranoia.