The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-6205, 4296) |
A ramshackle building on stilts serves as headquarters for The Bog Rats, who control smuggling routes through the treacherous swamplands. Gang members ferry contraband, stolen goods, and fleeing criminals between settlements for hefty fees. They've corrupted bog harvesters into informants, taxing their catches while providing protection from other threats. The shifting terrain makes their hideout nearly impossible to locate without detailed path knowledge. Multiple escape routes through hidden channels allow quick retreats when authorities approach. They actively raid Fog Walker territory, sabotaging their rituals and stealing mystical components to sell on the black market, viewing their rivals' occult practices as profitable opportunities.
The shack is built on wooden stilts above murky swamp waters, connected by rope bridges that serve as meeting points. The structure looks weathered and unstable, blending with the swamp's natural decay. Surrounding terrain is shifting and treacherous, with hidden safe routes known only to the gang.