The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-4798, 4514) |
A fortified lodge of rough-hewn timber and blighted hides deep within Thornwood. This is the council hall for local kin-leaders. Its function is to govern the wild, perilous life of the Elf through brutal pragmatism. Work here involves planning swift raids on human settlements for sustenance, settling bloody disputes over dwindling hunting grounds, and organizing guerilla warfare against organized military campaigns. Within its smoky walls, leaders trade information on the movements of "massive forest abominations" and enforce a code of merciless efficiency. Every decision is a matter of survival, a cold, brutal calculation made for the good of their kin-band.
The lodge is constructed from dark, weathered timber and patched with blighted animal hides, surrounded by sharpened wooden stakes and thorny underbrush. Smoke curls from a central fire pit, and inside, the air is thick with the scent of burning wood and damp earth, walls adorned with trophies and crude maps.