The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-4358, 2401) |
A small, shifting network of disguised chambers beneath a forgotten ruin. This "town hall" is the local nexus of the Kitsune oligarchy. Its function is to facilitate the clandestine operation of their criminal enterprise. Work here involves brokering trade in illicit, often stolen, goods and forbidden information. Skilled Kitsune artisans meticulously forge new identities, creating plausible backstories for desperate individuals seeking to vanish. The hall is a hub of psychological warfare, with leaders secretly gathering to plot subtle sabotages against rivals and to enforce their code of absolute secrecy and pragmatic loyalty. Every whispered conversation and discreet hand signal is a part of the complex, deadly game that defines their governance.
The chambers are dimly lit with flickering lanterns, walls covered in shifting murals and hidden doors blending seamlessly into the stone. Tables cluttered with forged documents, stolen goods, and arcane tools for identity crafting fill the rooms. Whispered conversations and secretive hand signals punctuate the tense atmosphere.