The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-4356, 2399) |
A constantly reconfiguring building where the layout changes regularly serves the complex trading needs of information brokers and identity dealers. Workers are presented without individual characteristics, allowing buyers to select based purely on functional capabilities. The venue's shifting architecture prevents mapping or predicting optimal negotiation locations. Multiple identical chambers make it impossible to track specific transactions or identify repeat customers. The building's design embodies the kingdom's philosophy of anonymous, efficient commerce in human resources. Even the workers cannot remember which chamber they were sold from.
The building's interior is a maze of identical chambers and corridors that rearrange regularly, with workers presented without individual traits, emphasizing function over identity. The walls and doors shift subtly, making mapping impossible.