The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-3917, 3120) |
A gaunt, silent ossuary where the Darakhul priesthood of consumption communes with the visceral, unholy craving of their empire. The walls are lined with skulls, and the air is filled with the low drone of mournful chants and the rustle of bone dust, a perpetual requiem for the damned. It's a hub for morbid rituals and the pursuit of a deeper, unholy craving for living flesh. Adventurers can be tasked with capturing living subjects for ritual sacrifice, whose flesh will be offered in their morbid rituals. Other jobs include acquiring specific body parts for ritualistic consumption to absorb knowledge, or defending bone pits from ghoulish scavengers that seek to steal their morbid resources. The Darakhul believe that death is not the end, but simply a new beginning, and adventurers are often used as tools in that grim cycle of consumption.
The walls are densely packed with skulls and bones, the air thick with dust and the low drone of chants. Bone pits and ritual altars dominate the space, with eerie, flickering torchlight casting long shadows.