The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-3570, 6513) |
The Ironwall Quays are Grimwatch's central military docks, a stark, formidable presence perpetually assaulted by the sea's fury. Constructed from colossal, storm-scarred stone and massive plates of rusted iron, they form an unyielding line. Here, Grimwatch’s desperate Human legions launch grim patrols and receive meager, vital supplies. You'll find grim-faced Human officers overseeing constant, back-breaking repairs to battered warships. Conscripts, pale with exhaustion, load salvaged armaments onto siege galleys, their lives expendable. Work here involves unending repairs to battered ships, loading grim supplies, patrolling hazardous coastal zones, enforcing conscription, or scavenging shipwrecks for grim salvage. The air carries metallic tang of blood, salt, and desperate metal on metal.
Massive stone and iron structures battered by storms, with warships docked for repairs. Grim-faced officers oversee laborious work by pale, exhausted conscripts loading salvaged armaments and supplies. The air is thick with the metallic tang of blood, salt, and metal on metal.