The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-1847, 8211) |
The Cog-Council Vault The Cog-Council Vault is Ironfast's central hub for its ruling Human mining guilds, where industrial planning, resource allocation, and the control of vast operations are decided. Its function is to ensure maximum output. Threats include rampant bribery and backroom deals among oligarchs to gain control of new veins, widespread addiction to performance-enhancing industrial chemicals among overseers and specialized guards, sabotage from rival guilds within the very structure of the Vault, and mutated vermin infestations that breed in the foundries' heat and infest the building itself.
A massive, fortified stone and iron structure with heavy gears and steam pipes visible on the exterior. Inside, vast chambers filled with maps, ledgers, and mechanical devices dominate, alongside foundry heat vents and guarded offices.