The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-1809, 8153) |
The Gore-Furnace Redoubt stands: the Iron-Forged Covenant's colossal, permanent bastion. Built of blackened stone and smoldering iron, it's their grim, operational heart, where even monster hunting contracts are brokered. Immense furnaces, fed by blighted wood and monstrous remains, roar ceaselessly. Here, the Covenant's brutal work takes shape. Carcasses processed: hides flayed, bones salvaged, blighted organs rendered. Air thickens with charnel stench. Master armorers and smiths forge salvaged steel into hallmark axes and plate armor. Expect bone-sawing, rendering vats, grim infirmaries. Horrors become resources, renewing their brutal vigil.
Built around immense, roaring furnaces fed by blighted wood and beast remains, with bone-sawing stations, vats of rendering fluids, clanging forges, and scarred medics tending the wounded. The air is thick with the stench of charnel and molten metal.