The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-1392, 6596) |
The Chamber of Lingering Echoes is Silent Sepulchre's Darakhul council court, held within the Crypt-Lord's Vault, guarding morbid knowledge and preserving rituals. Tampering with cursed relics, unauthorized access to crypts, or failing to preserve ancestral knowledge leads to forced servitude: bound service as permanent guardians of cursed crypts, their bones slowly extracted, or suffering unceasing mental echoes of ancient horrors. Destroying a relic or revealing sacred crypt secrets earns execution: "Echo-Binding" – condemned vivisected, organs embedded into screaming bones, soul cursed to endlessly repeat final agony, a permanent, tormented echo.
A dimly lit, vaulted chamber lined with ancient stone shelves holding cursed relics and cryptic tomes. Whispering shadows flicker along the walls, and spectral echoes of past council sessions linger in the air. Ornate bone-carved seats circle a central altar inscribed with protective runes.