The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-787, -6048) |
The Iron's Reckoning is Shadow-Vigil Keep's brutal military and civil court, held within the Gloom-Spire's grim halls. Its purpose is to enforce absolute loyalty and discipline in the face of annihilation, blending Human pragmatism with Gloom-Strider melancholic judgment and Grave Whisper understanding of finality. Crimes such as desertion from post, attempting to flee the Bastion, or hoarding resources condemn one to forced servitude: conscription into suicidal patrols in the monster-infested wildlands, or grueling labor on crumbling defenses under constant threat. High treason (contacting horrors/enemies), or conspiring to destroy the Bastion, leads to execution: "The Withered Embrace" – the condemned is bound to a massive, blighted, sentinel plant at the edge of the wilderness, their life force slowly, agonizingly drained and consumed by its roots, their body withering as a grim warning to all who contemplate escape, their agony witnessed by all three races.
Dark stone halls with iron bars and chains, somber banners of the three races, a central chamber for trials, and a grim courtyard where the blighted sentinel plant known as 'The Withered Embrace' stands, its roots sprawling and pulsating ominously.