The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-732, -5996) |
The Sentry's Last Gaze is a grim, quiet tavern built directly into the base of Shadow-Vigil Keep's main gate, its windows perpetually looking out onto the blighted plains. Human soldiers, Gloom-Striders mystics, and Cunning-Paw scouts gather here in hushed tones. It functions as a hub for grim information on wildland conditions, a place for final drinks before doomed patrols, and a discreet market for scavenged artifacts from the wastes. Services include hiring expendable scouts for dangerous reconnaissance, trading information on monster migration patterns, and purchasing "Sentry's Last Stand Stew," a thick, earthy meal made from rare, tough wildland meat, rumored to bestow temporary courage (or simply numbness) before one's final battle. It is a place of shared, silent despair.
A somber stone structure with narrow, barred windows facing the desolate plains, dimly lit by flickering lanterns. The interior is sparse, with heavy wooden tables scarred by years of use, and walls adorned with faded banners and relics from the wildlands.