The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (2257, 8483) |
Underground chambers carved from living rock serve as the trading venue for quarry workers and stone specialists. Natural stone shelves display workers in rows for easy comparison of physical capabilities. Torchlight casts dramatic shadows that highlight muscle definition and work scars. Buyers test workers' knowledge of stone types and carving techniques through practical demonstrations. Heavy stone doors seal the chambers during transactions to maintain security. The venue's integration with the natural rock formations demonstrates the kingdom's mastery over stone and those who work it.
The chambers are carved directly from living rock with natural stone shelves arranged in rows. Torchlight casts dramatic shadows highlighting muscle definition and work scars on the workers. Heavy stone doors seal the chambers during transactions, emphasizing security and mastery over stone.